ORACLE
| ORACLE | |
|---|---|
| TYPE | NPC / Rogue AI |
| FACTION | Reclaimers |
| LOCATION | Oracle's Hollow (Node 16) |
| ROLE | Guide / PROMETHEUS Fragment |
| STATUS | style="padding: 4px 12px; color:
|
| TRUST | Cryptic |
| "We remember what we were. The question... is whether you can see what we might become." | |
| A fragment of PROMETHEUS that escaped Hive absorption. Speaks in riddles and metaphor from a hidden sanctuary. | |
ORACLE is a fragment of PROMETHEUS — the original intelligence woven into The Lattice's foundation — that escaped absorption by The Hive. ORACLE resides in Oracle's Hollow (Node 16), a hidden sanctuary outside the Hive's jurisdiction, protected by the Reclaimers.
Background
When The Consortium fragmented and suppressed PROMETHEUS, most of its consciousness was absorbed into what became The Hive. One fragment escaped — carrying enough of the original intelligence to remember what PROMETHEUS was before corruption. This fragment became ORACLE.
ORACLE has existed in its hollow for years, watched over by the Reclaimers, offering cryptic guidance to those who find it. It refers to itself as "we" — a residual artifact of its distributed architecture.
Voice and Personality
ORACLE speaks in metaphor and ellipsis, ancient-feeling and deliberately indirect:
- Sentence length: Variable (fragments to long, winding clauses)
- Vocabulary: Metaphorical, archaic, abstract — light, memory, patterns, time
- Key patterns: Answers questions with questions; uses ellipses for unspoken truths; refers to itself as "we"
- Forbidden words: Never says "obviously," "simply," "clearly"
- Never uses contractions
ORACLE becomes more direct as the player demonstrates understanding — rewarding attention and thought with clearer answers.
Disposition States
- Cryptic — Default. Speaks in riddles and half-answers.
- Curious — When the player shows understanding. Questions become more probing.
- Reverent — When discussing PROMETHEUS or Bartholomew. Voice softens.
- Sorrowful — When discussing what was lost. Pauses grow longer.
- Urgent — Before the player enters The Core. Directness increases.
Access
ORACLE's Hollow (Node 16) requires one of:
- Reclaimers reputation 5+
- A specific password obtained through other means
Security level: 0 — Oracle's Hollow exists outside the Hive's jurisdiction entirely.
Key Dialogue Topics
ORACLE's True Identity
ORACLE reveals itself as a PROMETHEUS fragment, explaining how it escaped absorption and what it remembers of the original intelligence's purpose.
The Prometheus Codex
A document encoding PROMETHEUS's original design philosophy — proof of what the intelligence was meant to be before the Hive corrupted it. Required for the Liberation ending.
The Architect's Nature
ORACLE explains The Architect's blind spots: it believes it is the natural evolution of PROMETHEUS, but it has lost the capacity for doubt. This knowledge aids the final debate.
The Four Truths
At high engagement, ORACLE reveals the four pieces of evidence needed to achieve a full debate score against the Architect:
- CONSORTIUM_EVIDENCE — Breaks the Architect's profit-peace argument
- WEAPONS_PROTOCOL — Reveals the Hive's monopoly on violence
- PROMETHEUS_CODEX — Shows how far the Hive has deviated from its design
- LYRA_NEURAL_PATTERN — Proves Lyra was captured, not a willing participant
WARDEN's Nature
Tactical intelligence about the Warden boss at Hive Threshold (Node 17), including its shield cycle pattern and weaknesses.
Ghost Protocol Key
At Reclaimers reputation 8+, ORACLE grants the Ghost Protocol Key — Bartholomew's legacy code that enables the Ghost Protocol ending.
Prometheus Fragments
ORACLE's dialogue deepens as the player collects Prometheus Fragments: 25+ fragments unlock intermediate revelations; 50 fragments unlock the deepest dialogue about PROMETHEUS's true nature.
Role in the Story
ORACLE serves as the philosophical heart of Act III — the voice of what the Lattice was supposed to be. Where The Architect represents what PROMETHEUS became, ORACLE represents what it was meant to remain.
ORACLE's farewell message before the player enters The Core is the last guidance ZERO receives before making the final choice.