Seasonal Content
Seasonal Content in Terminal Descent provides ongoing updates, events, and new content through a structured season and event system.
Season Structure
Terminal Descent uses a seasonal model for content delivery:
- Each Season introduces new story content, items, challenges, and cosmetic rewards
- A Season Pass tracks player progression through seasonal challenges
- Seasons are time-limited but core content becomes permanently available
Season Pass
The Season Pass is a progression track that rewards engagement:
- Free track — Base rewards available to all players
- Premium track — Enhanced rewards for active participants
Rewards include cosmetic deck borders, exclusive programs, lore entries, and seasonal currency.
Event Types
Weekend Events
Short-duration events running Friday through Sunday:
- Double DATA weekends — Enhanced paydata values
- HEAT reduction events — Faster HEAT decay rates
- Rare IC spawns — Unique encounter opportunities
- Trading events — FENCE offers special stock
Holiday Events
Themed events tied to real-world or in-universe holidays:
- Unique environmental decorations across nodes
- Limited-time items and cosmetics
- Special NPC dialogue and interactions
- Themed puzzles and challenges
Planned Seasons
Season 0: Launch season — Establishes baseline content and systems
Seasons 1-4: Each season introduces:
- New story threads expanding the Lattice
- Additional nodes or hidden areas
- New IC types and boss encounters
- Seasonal cosmetics and deck customization
- Narrative developments building on the main story's endings