Seasonal Content

From Terminal Descent Wiki

Seasonal Content in Terminal Descent provides ongoing updates, events, and new content through a structured season and event system.

Season Structure

Terminal Descent uses a seasonal model for content delivery:

  • Each Season introduces new story content, items, challenges, and cosmetic rewards
  • A Season Pass tracks player progression through seasonal challenges
  • Seasons are time-limited but core content becomes permanently available

Season Pass

The Season Pass is a progression track that rewards engagement:

  • Free track — Base rewards available to all players
  • Premium track — Enhanced rewards for active participants

Rewards include cosmetic deck borders, exclusive programs, lore entries, and seasonal currency.

Event Types

Weekend Events

Short-duration events running Friday through Sunday:

  • Double DATA weekends — Enhanced paydata values
  • HEAT reduction events — Faster HEAT decay rates
  • Rare IC spawns — Unique encounter opportunities
  • Trading eventsFENCE offers special stock

Holiday Events

Themed events tied to real-world or in-universe holidays:

  • Unique environmental decorations across nodes
  • Limited-time items and cosmetics
  • Special NPC dialogue and interactions
  • Themed puzzles and challenges

Planned Seasons

Season 0: Launch season — Establishes baseline content and systems

Seasons 1-4: Each season introduces:

  • New story threads expanding the Lattice
  • Additional nodes or hidden areas
  • New IC types and boss encounters
  • Seasonal cosmetics and deck customization
  • Narrative developments building on the main story's endings

See Also