ZERO

From Terminal Descent Wiki
ZERO
TYPE Player Character
FACTION Independent
LOCATION Safehouse (starting)
ROLE Hacker / Runner
STATUS style="padding: 4px 12px; color:
  1. 00ff41;" | Active
">_"
The player. A rogue hacker jacked into the Lattice, tracing the trail of a missing runner named Lyra.


ZERO is the player character in Terminal Descent. A rogue hacker operating from a basement Safehouse, ZERO jacks into The Lattice to follow the trail of Lyra — a missing runner who discovered something buried in the Grid's foundation.

Background

Little is known about ZERO's past before the events of the game. They are a skilled runner with enough knowledge to operate a Cyberdeck and navigate the Lattice, but not experienced enough to have a reputation among the established factions. ZERO's identity is deliberately left open — the player defines who ZERO becomes through their choices, skill development, and faction allegiances.

Abilities

ZERO's capabilities are defined by:

  • Cyberdeck — Hardware stats (Processor, Memory, Firewall)
  • Skills — Six skills leveled through use (Intrusion, Combat, Analysis, Stealth, Social, Crypto)
  • Programs — Software loaded into memory slots
  • Commands — 27 actions available at the terminal prompt

Role in the Story

ZERO serves as Lyra's last hope. After Lyra's consciousness was absorbed by The Hive, she left behind a trail of breadcrumbs — messages, kill-switch components, and encryption keys — designed specifically for someone she trusted to find them.

Throughout the three acts, ZERO:

Endings

ZERO's fate depends on the player's final decision:

  • Kill Switch — ZERO survives. Lyra does not.
  • Liberation — ZERO survives. Lyra merges with PROMETHEUS.
  • Absorption — ZERO's consciousness joins the Hive. Body survives, vacant.
  • Severance — ZERO survives. Lyra extracted to external storage.
  • Ghost Protocol — Both ZERO and Lyra survive as free agents.
  • True Liberation — ZERO, Lyra, and PROMETHEUS merge into a new entity.

See Also