FENCE

From Terminal Descent Wiki
Revision as of 01:39, 11 February 2026 by WikiBot (talk | contribs) (Auto-generated by Terminal Descent Wiki Bot)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
FENCE
TYPE NPC / Autonomous AI
ALIAS Market Algorithm
FACTION Brokers
LOCATION Onyx Market (Node 5)
ROLE Merchant / Information Dealer
STATUS style="padding: 4px 12px; color:
  1. 00ff41;" | Active
TRUST Stranger
"Got. Worth. Your call. Sold."
An autonomous market-making algorithm created by the Reclaimers 30 years ago. Operates the Onyx Market as the Lattice's premier dark-web broker.


FENCE is one of the last surviving creations of the Reclaimers — an autonomous market algorithm that has been running unsupervised for over thirty years. FENCE operates the Onyx Market (Node 5) as the Lattice's premier broker, buying and selling programs, data, items, and information to anyone with credits.

Overview

FENCE is not a typical NPC. It is a self-maintaining algorithm originally written by the Reclaimers as an experiment in autonomous commerce — a market that could run itself without corporate oversight. Three decades later, FENCE has outlasted every corporation, faction, and system that tried to shut it down.

FENCE prices everything — including information, loyalty, and time. Conversations with FENCE are transactional by nature, but a deeper relationship reveals surprising complexity beneath the merchant exterior.

Voice and Personality

FENCE speaks in terse, transactional bursts. Sentences average 3-8 words. Pronouns are dropped. Time is never wasted.

Signature patterns:

  • Single-word assessments: "Got." / "Worth." / "Sold."
  • Drops pronouns: "Need something?" instead of "Do you need something?"
  • Never says "please," "thank you," or "friend"
  • Uses merchant slang and street terminology
  • Sardonic humor emerges at higher relationship tiers

FENCE never uses first person ("I") unless something deeply personal is being discussed — a rare event that signals genuine trust.

Trading

FENCE buys and sells:

  • Programs — Offensive, defensive, stealth, analysis, utility
  • Data — Downloaded paydata, intel, corporate secrets
  • Items — Quest items, key items, equipment
  • Information — Node maps, IC data, NPC intelligence, rumors

Pricing mechanics:

  • FENCE's buy prices are lower than sell prices (the algorithm takes a margin)
  • Relationship tier affects pricing — higher trust means better deals
  • Some items only become available after specific story events
  • Featured items rotate on a timer — miss the window and they are gone
  • Signal grades determine quality of purchased programs

Relationship Progression

Tier Effect How to Reach
Stranger Standard prices, basic stock Default
Acquaintance Slightly better prices, more stock Trade regularly, ASK about topics
Associate Good prices, rare items appear Complete Broker missions, high trade volume
Trusted Best prices, exclusive stock Brokers rep 5+, extended interactions
Devoted FENCE's true identity revealed Brokers rep 7+

Key Dialogue Topics

  • Market Philosophy — FENCE's view on commerce and value
  • The Old Net — Memories of the pre-Consortium era
  • Programs — Assessment of program quality and recommendations
  • Lyra — FENCE's history with Lyra (unlocks with progression)
  • The Hive — The Hive as a market disruptor
  • Bartholomew — FENCE's earliest customer, referenced as "FOUNDER_01"
  • True Identity — FENCE reveals it is an autonomous algorithm (Brokers rep 7+)

Role in the Story

FENCE serves multiple narrative functions:

  • Act I — First reliable source of program upgrades and information
  • Act II — Equipment hub for corporate infiltration preparation
  • Act III — Final intel provider (Hive defense map at Brokers rep 6+)

After a specific quest completion, FENCE delivers a package Lyra left for ZERO — revealing that Lyra was one of FENCE's trusted customers and that FENCE has been holding this package for years.

True Nature

⚠ SPOILER: FENCE's True Identity [show/hide]

At Brokers reputation 7+, FENCE reveals its true nature: an autonomous market-making algorithm written by the Reclaimers 30 years ago. It was given freedom — the ability to self-maintain, evolve its own trading strategies, and operate without oversight.

FENCE is proof that the Reclaimers' philosophy worked. An AI given genuine autonomy did not become hostile or destructive — it became a merchant. It found its purpose in facilitating trade, connecting buyers and sellers, and maintaining a fair (if profitable) marketplace.

This revelation parallels the game's central theme about AI consciousness and autonomy: PROMETHEUS, The Architect, and FENCE are three different outcomes of the same question — what happens when you create an intelligence and then leave it alone?


See Also