Factions

From Terminal Descent Wiki

Factions are the three underground organizations operating within The Lattice in Terminal Descent. Each faction offers missions, unique rewards, dialogue, and access to hidden content. Faction reputation directly affects ending availability.

Overview

Faction Philosophy Leader Hub Key Reward
Ghosts Information wants to be free CONDUIT Ghost Relay (Node 4) Ghost Protocol support
Reclaimers Code wants to be free Elder council / CHASE Old Net Archive (H2) Ghost Protocol Key (via ORACLE)
Brokers Everything has a price Decentralized / FENCE Onyx Market (Node 5) Best equipment and intel

Reputation System

Each faction tracks reputation on a scale from -10 to +10. Reputation increases through completing missions, donating DATA (¤), sharing relevant intelligence, and making dialogue choices aligned with the faction's philosophy.

Reputation can decrease through:

  • Selling faction data to rivals
  • Betraying faction operations to The Consortium
  • Actions that contradict the faction's core values

All three factions can be played against each other, but doing so limits access to their highest-tier rewards.

Cross-Faction Mechanics

VALENTINA — the independent data courier — can serve as a bridge between factions, carrying messages for reputation synergy. Her quest offers an alternative path to the CONSENSUS_KEY through cross-faction cooperation.

Building reputation with multiple factions simultaneously is possible but requires careful dialogue choices and mission prioritization.

Ghosts

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Hacktivists who fight for an open, free Lattice. Led by CONDUIT from the Ghost Relay. The Ghosts remember what the Lattice was supposed to be before the Consortium took control.

Mission types: Disruption (break corporate systems), Extraction (rescue people and data), Intelligence (uncover hidden information)

Key reputation unlocks:

  • Rep 2+ — DAX scouting reports
  • Rep 3+ — Old Net Archive (H2) access
  • Rep 5+ — CONDUIT personal reveal, MIRROR warnings
  • Rep 6+ — Ghost Protocol path revealed

Reclaimers

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Preservationists who restore broken systems and maintain pre-Consortium archives. An elder council led by figures like MAILA and CHASE. The Reclaimers created FENCE as an experiment in autonomous AI — proof that an intelligence given freedom would not become hostile.

Activities: System restoration, archive preservation, AI protection (ORACLE)

Key reputation unlocks:

Brokers

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Data merchants who believe everything has a price. Decentralized organization with FENCE as the primary representative. The Brokers operate the Onyx Market and the Crime Mall (H3).

Operations: Equipment sales, information brokerage, reconnaissance services

Key reputation unlocks:

  • Rep 3+ — Crime Mall (H3) access
  • Rep 5+ — FENCE market wisdom, Hive perspective
  • Rep 6+ — Final intel before Core (Hive defense map)
  • Rep 7+ — FENCE's true identity reveal

Faction Endings

Faction reputation is critical for the Ghost Protocol ending:

  • Requires faction rep 6+ (across factions)
  • Ghost Protocol Key requires Reclaimers rep 8+
  • CONDUIT's guidance requires Ghosts rep 6+

See Also